11.10.2007 20:07:00
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EA To Acquire BioWare Corp. and Pandemic Studios
Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with
Elevation Partners to acquire VG Holding Corp. -- the owner of both
BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong
competitive position in key genres in interactive entertainment: action,
adventure and role-playing games. The two studios have been recognized
for creating some of the highest-quality games in the industry.
BioWare Corp. and Pandemic Studios have ten franchises under
development, including six wholly owned games. BioWare Corp. is
currently developing the highly anticipated Mass Effect, which will be
published by Microsoft in November, and is in the early development
stages of a massively multiplayer online game. Pandemic Studios is
redefining open-world games with its upcoming Mercenaries 2: World in
Flames™ and Saboteur™,
in addition to several unannounced projects.
Pandemic Studios and BioWare Corp. employ roughly 800 people across four
studios located in Edmonton, Canada; Los Angeles; Austin; and Brisbane,
Australia.
"These are two of the most respected studios
in the industry and I’m glad to be working
with them again. They’ll make a strong
contribution to our strategic growth initiatives on quality, online
gaming and developing new intellectual properties,”
said John Riccitiello, EA’s Chief Executive
Officer. "We also expect this will drive
long-term value for our shareholders.”
Pandemic Studios is led by Andrew Goldman, Josh Resnick and Greg Borrud.
BioWare Corp. is jointly led by Greg Zeschuk and Ray Muzyka. These teams
will join the EA™ Games Label run by Frank
Gibeau, President of EA Games.
"Pandemic Studios remains focused on
attracting the best talent and creating blockbuster action games,”
said Josh Resnick, President and Co-founder of Pandemic Studios. "As
a worldwide publishing leader, EA represents the ideal partner to bring
our titles to market as global entertainment events.” "We are truly excited by John Riccitiello’s
new vision for EA,” said Ray Muzyka,
Co-founder and CEO of BioWare Corp. "This
vision is consistent with BioWare’s focus on
crafting the highest quality story-driven games in the world. It will
enable us to further the careers of the passionate, creative and hard
working teams at BioWare Edmonton and BioWare Austin.”
EA will pay up to $620 million in cash to the stockholders of VG Holding
Corp. and will issue up to an additional $155 million in equity to
certain employees of VG Holding Corp., which will be subject to
time-based or performance-based vesting criteria. EA will also assume
outstanding VG Holding Corp. stock options. In addition, EA has agreed
to lend VG Holding Corp. up to $35 million through the closing of the
acquisition.
Transaction and Financial Information
The acquisition is subject to customary closing conditions, including
regulatory approvals.
The transaction is expected to close in January 2008.
On a GAAP basis, the acquisition is expected to be dilutive to EA’s
fiscal 2008 results by approximately $0.30 to $0.40 due to
non-recurring acquisition-related charges, stock-based compensation
and amortization of intangible assets. This amount is a preliminary
estimate based on currently-available information and is subject to
change.
On a non-GAAP basis, the acquisition is expected to be dilutive to EA’s
fiscal 2008 fourth quarter results by approximately $0.05. This amount
is a preliminary estimate based on currently-available information and
is subject to change.
Acquisition Conference Call
Electronic Arts will host a conference call today at 2:00 pm Pacific
Time / 5:00 pm Eastern Time to discuss the transaction. During the
course of the call, Electronic Arts may also disclose material
developments affecting its business and/or financial performance.
Listeners may access the conference call live through a dial-in number
at (877) 856-1956, access code 220497, or via webcast at http://investor.ea.com.
A dial-in replay of the conference call will be provided until October
18, 2007 at (719) 457-0820, access code 220497. A webcast archive of the
conference call will be available for one year at http://investor.ea.com.
Second Quarter Conference Call
Electronic Arts Inc. will release its results for the second quarter of
fiscal year 2008 after the close of market on Thursday, November 1,
2007. In conjunction with this release, Electronic Arts will host a
conference call at 2:00 pm Pacific Time / 5:00 pm Eastern Time to review
its results for the second fiscal quarter, discuss its outlook for the
future, and may disclose other material developments affecting its
business and/or financial performance. Listeners may access the
conference call live through a dial-in number at (877) 723-9518, access
code 220497, or via webcast at http://investor.ea.com.
A dial-in replay of the conference call will be provided until November
8, 2007 at (719) 457-0820, access code 220497. A webcast archive of the
conference call will be available for one year at http://investor.ea.com.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
the world's leading interactive entertainment software company. Founded
in 1982, the company develops, publishes, and distributes interactive
software worldwide for video game systems, personal computers, cellular
handsets and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTSTM, EATM,
EA SPORTS BIGTM and POGOTM.
In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles
that sold more than one million copies. EA's homepage and online game
site is www.ea.com. More information
about EA's products and full text of press releases can be found on the
Internet at http://info.ea.com.
EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks or registered
trademarks of Electronic Arts Inc. in the U.S. and/or other countries. ™,
®, and Nintendo DS are trademarks of Nintendo.
About Pandemic Studios
With a long series of top-selling, critically acclaimed game releases,
Pandemic Studios is a premier developer of console and PC entertainment.
Over its nine year history, Pandemic Studios has established a
reputation for producing award-winning, cutting-edge original content
and enhancing the value of existing intellectual properties. Recent hits
include sales-record setters Star Wars Battlefront™,
Star Wars Battlefront™ II, and three
original Pandemic-created IPs: Mercenaries™,
Destroy All Humans™, and Full
Spectrum Warrior™. In addition to the
recently released Destroy All Humans® 2,
Pandemic Studios is developing a number of new, original titles for
next-generation platforms including Mercenaries 2: World in Flames™
and Saboteur™ at its Los Angeles and
Brisbane studio locations. For more information on Pandemic Studios and
its games, please visit www.pandemicstudios.com.
About BioWare
BioWare Corp. is an electronic entertainment company which develops
computer, console, handheld and online video games focused on rich
stories and memorable characters. Since 1995, BioWare has created some
of the world's best-selling titles including the award-winning Baldur's
Gate™ and Neverwinter Nights™
series, as well as the 2003 Game of the Year, Star Wars®:
Knights of the Old Republic™. Original
BioWare-created IPs include the 2005 RPG of the Year, Jade Empire™,
with next-generation titles Mass Effect™ and
Dragon Age™ currently in development. Mass
Effect will ship to retailers throughout North America on November 20,
2007. The game has received more than 50 awards, including the 2007 Game
Critics Awards for "Best Console Game”
and "Best RPG” at
the Electronic Entertainment Expo. With studios in Edmonton, Canada, and
Austin, Texas, BioWare is also hard at work on a new title for the
Nintendo DS™ based on Sonic the Hedgehog, as
well as several unannounced projects including a massively multiplayer
online game. For more information on BioWare, visit www.bioware.com.
BioWare, BioWare Corp., Mass Effect, Dragon Age and Jade Empire are
trademarks or registered trademarks owned by BioWare Corp. in the U.S.
and other countries.
All other trademarks and copyrights are the property of their respective
owners. All rights reserved.
SAFE HARBOR FOR FORWARD-LOOKING STATEMENTS Some statements set forth in this press release, including those
regarding EA’s proposed acquisition of VG
Holding, the creation of long-term value for EA’s
shareholders, the expected impact of the acquisition on EA’s
and VG Holding’s strategic and operational
plans, and the expected impact on EA’s
financial results, contain forward-looking statements that are subject
to change. Statements including words such as "anticipate",
"believe", "estimate”
or "expect" and statements in the future tense are forward-looking
statements. These forward-looking statements are subject to risks
and uncertainties that could cause actual events or actual future
results to differ materially from the expectations set forth in the
forward-looking statements. Some of the factors which could cause
results to differ materially from the expectations expressed in these
forward-looking statements include the following: the ability to attract
and retain key personnel; the receipt of necessary regulatory approvals,
including under applicable antitrust laws; the possibility that the
transaction will not close or that the closing may be delayed; the
effect of the announcement of the acquisition on EA’s
and VG Holding’s strategic relationships,
operating results and business generally, including the ability to
retain key employees; EA’s ability to
successfully integrate VG Holding’s
operations and employees; the valuation and amortization of VG Holding’s
intangible assets; general economic conditions; consumer spending
trends; the seasonal and cyclical nature of the interactive game
segment; timely development and release of EA’s
products; competition in the interactive entertainment industry; EA’s
ability to manage expenses during fiscal year 2008; the availability of
an adequate supply of video game hardware units; EA’s
ability to predict consumer preferences among competing hardware
platforms; EA’s ability to secure licenses to
valuable entertainment properties on favorable terms; changes in EA’s
effective tax rates; adoption of new accounting regulations and
standards; potential regulation of EA’s
products in key territories; developments in the law regarding
protection of EA’s products; fluctuations in
foreign exchange rates; and other factors described in EA’s
SEC filings (including EA’s Annual Report on
Form 10-K for the year ended March 31, 2007 and Quarterly Report on Form
10-Q for the quarter ended June 30, 2007). If any of these risks
or uncertainties materializes, the acquisition may not be consummated,
the potential benefits of the acquisition may not be realized, EA’s
and/or VG Holding’s operating results and
financial performance could suffer, and actual results could differ
materially from the expectations described in these forward-looking
statements. These forward-looking statements speak only as of the
date of this press release. EA assumes no obligation to update
these forward-looking statements.
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